A new segment I thought I’d add here at Looking At, completely stream-of-conscious musing on things I’ve previously talked about.
Fall out with me
It’s been a week since Fallout 4 came out, and while I can’t really stop playing it, I equally can’t stop thinking about it. Public opinion is divided, more then any other AAA game I’ve seen this year, including the always divisive yearly releases of COD and AssCreed. Accusations are flying on both sides, with some gamers saying Bethesda released a shoddy, unpolished, backwards thinking piece of trash, and others saying the first group are incapable of having fun and were always going to hate Fallout 4. I’ve seen threads trashing Fallout 4 because the NPC’s didn’t have ear holes in the character models, and equally I’ve seen a thread where people claimed devs from The Witcher 3 were leaving bad reviews for Fallout out of fear of not claiming game of the year.
Like every other debate I’ve found myself part of, everyone on both sides is annoying, stupid, and loud. Worst of all, like always, both sides are sort of right.
Fallout 4 is a mess, and it’s an absolute embarasment that this game was released, not only in 2015, but at the tail end of the year to boot. Bethesda, or more specifically, supreme overlord Todd Howard, has claimed that Fallout 4 has been in development since Fallout 3 released it’s final DLC six years ago. While I don’t doubt that Fallout 4 was put into pre-production back in 2009, given that Fallout 3 was, and still is, one of the best received games of the PS3/Xb360 generation, I seriously doubt the game was ever in production that long. Skyrim released in November of 2011, and if you told me the team actually started on production of Fallout 4 in January of 2012, I’d maybe believe that.
The fact is, Fallout 4 just doesn’t do anything new or interesting. It’s best features are things either fixed from previous installments, or ripped right from other games. In so many, many ways this literally is Skyrim with guns, and that’s not a good thing. People defend Fallout 4, and Bethesda RPGs in general because they’re the only games on the market that do the things they do, and to their credit, Fallout 4 doesn’t feel like any other game I played this year. But this idea that “only Bethesda RPGs can offer immersive, dynamic gameplay” just isn’t true anymore, since The Witcher 3 did storytelling and gameplay better, and I have more memorable stories from my time in MGS5 then I do from Fallout 4.
All of this is avoiding the giant, glitchy, elephant in the room, but Fallout 4 is a technical masterpiece at doing things wrong. As I mentioned in my review, the game is stable, and I’ve still only had it crash once, confusingly, while playing the game. But that shouldn’t be a high standard, since MGS5 and The Witcher 3 rarely, if ever, crashed on me to. This should be the standard that we expect from every game, not just a pleasant surprise.
Engine stability aside, Fallout 4 just isn’t indicative of a modern game, and frankly I wouldn’t be surprised if people figured out a way to backwards engineer the game to work on Xbox 360 consoles or PS3s, since to be honest, the game doesn’t look that much better then late gen games for those two. On the PC, Fallout 4 is a complete embarrassment for Bethesda, requiring higher PC specs while delivering graphics barely above Skyrim, and there are many reports coming in that even those requirements are off. I’ve seen people with GTX980’s complaining that the game runs like ass, and people with GTX660’s saying it runs perfectly.
Let’s talk about the framerate of the game too. Ok, yes, on PC, you can run the game at 60fps, twice as much as consoles, and usually the high watermark for a smooth experience. But, there’s a price to pay for this. First, you need to disable the framelock in the game’s INI file, and while editing an INI file is something of a past-time for Bethesda fans, this is a feature that’s actually been added to the graphics menu of other games. Second, if your framerate gets to high, the physics of the game start to suffer and distort, meaning that through 3rd party means you need to re-lock the FPS at 60 so you don’t break the game. Even after all of this, there’s still the constant danger of glitches because of a higher framerate, and while it’s not happened to me yet, the Terminal Glitch (where your character becomes fused to a terminal after hacking) has rendered the game unplayable for some.
I’ve seen Fallout 4 compared unfavorably to Arkham Knight’s launch, but I disagree with that sentiment, and it’s something I’ve seen others say as well. Arkham Knight was, and still is broken to the point where they’re offering no questions asked refunds on the game. But Fallout 4 isn’t broken, and with some rare exceptions, it isn’t unplayable either. Bethesda has a lot of patching to do, sure, but given the patch history of Skyrim, that’s kind of a good thing to look forward to, since these patches often added content along with fixing problems.
Then there’s the argument that mods can fix everything, and even then I have my hesitations. Bethesda was the company that wanted to create a paid mod economy, charging people for previously free content that the company didn’t have a hand in making. At the E3 event, the service Bethsoft was also announced, along with the idea that consoles would get access to mods as well as PC. To me, this sounds like Bethesda trying to monopolize mods, muscling out services like Nexus, or individual mods sites, by making them all go through one service, controlled by Bethesda themselves. It wouldn’t be that much of a stretch, then, to believe that Bethesda would then use this service to try and revive the paid mods scheme, and Bethesda have expressed an interest in trying again.
But none of this addresses the fact that this argument, that mods can fix a game, is a terrible idea to have. You don’t buy a printer from HP expecting that it’s going to suck, but hopeful that you can kick it and smack it to make it work. You don’t buy a car from VW, knowing it’s a piece of shit, but that by replacing half the parts it can work. This mentality is simply dumb, and worse, damaging, since it makes companies think they can release half-finished games because the community will finish it for them.
Releasing a dev kit for a game is great, and does wonders for the game’s longevity. We’ve seen it from ARMA 3, Divinity Original Sin, and the Shadowrun games in the past few years, and yes, Bethesda has a long history of encouraging modding through their creation kits. But releasing your game as a barely working pile of code and saying “you fuckers fix it” isn’t a good idea, and while I don’t think that’s what Bethesda intended, or at least I certainly hope not, that may be exactly what happened. At the very least, I am excited to see what the community can do, and there’s already a small but growing number of mods popping up on Fallout 4 Nexus.
At the end of the day, I am having fun with Fallout 4, and I don’t regret my purchase of it at all. But it’s putting me in a weird state where it’s great while I’m playing it, but the second I put it down I realize how bad it really is. In time, maybe it’ll get better, but I hope this delivers a message to Bethesda, and they improve because of it. Fallout 4 isn’t a classic, and it’s probably my least favorite cannon Fallout game, but it is a fun game that I look forward to pumping dozens of hours into.